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Galaxy Strike animated canyon dogfight

Unity space shooter

Galaxy Strike

A 2D top-down space shooter featuring free movement, continuous projectile fire, and wave spawning.

Project context

A 2D arcade shooter project focusing on projectile pooling, enemy wave mechanics, and scrolling visual effects.

Nour's role

Developed as part of the Unity Projects repository.

The game, at a glance

An interactive game, experienced as a complete journey.

A 2D top-down space shooter featuring free movement, continuous projectile fire, and wave spawning.

A 2D arcade shooter project focusing on projectile pooling, enemy wave mechanics, and scrolling visual effects.

Explore the experience

Move through the experience

Choose a view
Galaxy Strike spacecraft flying through the forest canyon
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Galaxy Strike spacecraft flying through the forest canyon

Gameplay highlights

The moments that make it substantial

01

Galaxy Strike spacecraft flying through the forest canyon

Free 2D top-down player ship movement.

02

Galaxy Strike mission dialogue during an enemy attack

Projectile object pooling for laser weaponry.

03

Galaxy Strike enemy destroyed by the player's laser fire

Enemy wave spawner and health system.

04

Galaxy Strike reinforcements entering the canyon battle

Scrolling background shader with HLSL visual work.

Nour's contribution

Work connected to the product you can see

Developed as part of the Unity Projects repository.

The verified project context and ownership boundaries are preserved.

Behind the game

How the game is put together

Optional technical context, translated into the product decisions it supports.

How it works

Features 2D ship physics movement, projectile object pooling, continuous weapon firing, player and enemy health management, scrolling space background shaders, and ShaderLab custom visual work.

  • Unity
  • C#
  • ShaderLab
Available evidence

Verified source code, shaders, and scene files are available in the shared Unity-Projects repository.

What is not claimed

2D wave shooter prototype without multi-phase bosses, power-up items, or complex state-machine bosses.

End of game world

One game. A complete, inspectable experience.

A 2D top-down space shooter featuring free movement, continuous projectile fire, and wave spawning.

  • Unity
  • C#
  • ShaderLab
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