Royal Run game-over state with the final score
Automatic forward movement and speed acceleration.

Unity endless runner
An endless runner featuring automatic forward movement, procedural obstacle generation, and high-score tracking.
A Unity project exploring continuous movement mechanics, obstacle spawner timing, and collision detection.
Developed as part of the Unity Projects repository.
The game, at a glance
An endless runner featuring automatic forward movement, procedural obstacle generation, and high-score tracking.
A Unity project exploring continuous movement mechanics, obstacle spawner timing, and collision detection.
Explore the experience

Royal Run game-over state with the final score
Gameplay highlights
Automatic forward movement and speed acceleration.
Procedural obstacle spawning based on distance.
Running, jumping, and obstacle collision animations.
Distance-based score tracking and high-score saving.
Nour's contribution
Developed as part of the Unity Projects repository.
The verified project context and ownership boundaries are preserved.Project archive
Open any view for a focused, full-screen inspection.
Behind the game
Optional technical context, translated into the product decisions it supports.
Implements automatic character forward momentum, obstacle spawning ahead of the player, speed scaling over distance, animations for running, jumping, and death, and game-over state resetting.
Verified source code and scene files are available in the shared Unity-Projects repository.
Single-lane runner prototype without coin collection, lane switching, or object pooling optimization.
End of game world
An endless runner featuring automatic forward movement, procedural obstacle generation, and high-score tracking.