Back to ExploreUnity endless runner
Royal Run animated gameplay loop through the castle course

Unity endless runner

Royal Run

An endless runner featuring automatic forward movement, procedural obstacle generation, and high-score tracking.

Project context

A Unity project exploring continuous movement mechanics, obstacle spawner timing, and collision detection.

Nour's role

Developed as part of the Unity Projects repository.

The game, at a glance

An interactive game, experienced as a complete journey.

An endless runner featuring automatic forward movement, procedural obstacle generation, and high-score tracking.

A Unity project exploring continuous movement mechanics, obstacle spawner timing, and collision detection.

Explore the experience

Move through the experience

Choose a view
Royal Run game-over state with the final score
01 / 05

Royal Run game-over state with the final score

Gameplay highlights

The moments that make it substantial

01

Royal Run game-over state with the final score

Automatic forward movement and speed acceleration.

02

Royal Run rolling barrel obstacle between barricades

Procedural obstacle spawning based on distance.

03

Royal Run catapult obstacle beside a coin trail

Running, jumping, and obstacle collision animations.

04

Royal Run boulder hazard on the castle path

Distance-based score tracking and high-score saving.

Nour's contribution

Work connected to the product you can see

Developed as part of the Unity Projects repository.

The verified project context and ownership boundaries are preserved.

Behind the game

How the game is put together

Optional technical context, translated into the product decisions it supports.

How it works

Implements automatic character forward momentum, obstacle spawning ahead of the player, speed scaling over distance, animations for running, jumping, and death, and game-over state resetting.

  • Unity
  • C#
Available evidence

Verified source code and scene files are available in the shared Unity-Projects repository.

What is not claimed

Single-lane runner prototype without coin collection, lane switching, or object pooling optimization.

End of game world

One game. A complete, inspectable experience.

An endless runner featuring automatic forward movement, procedural obstacle generation, and high-score tracking.

  • Unity
  • C#
Back to Explore