Sharp Shooter victory screen after clearing the arena
Raycast-based instant hit detection.

Unity FPS game
A first-person precision aim-training game with raycast shooting, target spawning, and accuracy tracking.
A Unity mechanics study exploring first-person aim, target lifecycles, and time-limited scoring.
Developed as part of the Unity Projects repository.
The game, at a glance
A first-person precision aim-training game with raycast shooting, target spawning, and accuracy tracking.
A Unity mechanics study exploring first-person aim, target lifecycles, and time-limited scoring.
Explore the experience

Sharp Shooter victory screen after clearing the arena
Gameplay highlights
Raycast-based instant hit detection.
Time-limited rounds with target lifecycle management.
Accuracy tracking and hit/miss visual feedback.
End-of-round performance summary UI.
Nour's contribution
Developed as part of the Unity Projects repository.
The verified project context and ownership boundaries are preserved.Project archive
Open any view for a focused, full-screen inspection.
Behind the game
Optional technical context, translated into the product decisions it supports.
Uses Unity physics raycasts for hit detection, target spawning and lifetime management, hit/miss UI feedback, and end-of-round score summaries.
Verified source code and scene files are available in the shared Unity-Projects repository.
Focused aim-training prototype without health bars, ammunition management, or progressive enemy waves.
End of game world
A first-person precision aim-training game with raycast shooting, target spawning, and accuracy tracking.