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Sharp Shooter animated gameplay loop in the aim-training arena

Unity FPS game

Sharp Shooter

A first-person precision aim-training game with raycast shooting, target spawning, and accuracy tracking.

Project context

A Unity mechanics study exploring first-person aim, target lifecycles, and time-limited scoring.

Nour's role

Developed as part of the Unity Projects repository.

The game, at a glance

An interactive game, experienced as a complete journey.

A first-person precision aim-training game with raycast shooting, target spawning, and accuracy tracking.

A Unity mechanics study exploring first-person aim, target lifecycles, and time-limited scoring.

Explore the experience

Move through the experience

Choose a view
Sharp Shooter victory screen after clearing the arena
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Sharp Shooter victory screen after clearing the arena

Gameplay highlights

The moments that make it substantial

01

Sharp Shooter victory screen after clearing the arena

Raycast-based instant hit detection.

02

Sharp Shooter precision targeting with the scoped weapon

Time-limited rounds with target lifecycle management.

03

Sharp Shooter target hit with impact particles and updated counters

Accuracy tracking and hit/miss visual feedback.

04

Sharp Shooter arena navigation beside an ammunition pickup

End-of-round performance summary UI.

Nour's contribution

Work connected to the product you can see

Developed as part of the Unity Projects repository.

The verified project context and ownership boundaries are preserved.

Behind the game

How the game is put together

Optional technical context, translated into the product decisions it supports.

How it works

Uses Unity physics raycasts for hit detection, target spawning and lifetime management, hit/miss UI feedback, and end-of-round score summaries.

  • Unity
  • C#
Available evidence

Verified source code and scene files are available in the shared Unity-Projects repository.

What is not claimed

Focused aim-training prototype without health bars, ammunition management, or progressive enemy waves.

End of game world

One game. A complete, inspectable experience.

A first-person precision aim-training game with raycast shooting, target spawning, and accuracy tracking.

  • Unity
  • C#
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